Your choices in conversations can have small impacts, such as the direction of a conversation, or huge consequences, like which Greek gods become your allies. But a kickass Grace can also be direct in that situation and just tell Freddie how it is: Freddie is always supporting Grace, and Grace feels inadequate in how too one-sided their dynamic is. For example, when Grace's best friend, Freddie, expresses concern for how distant and depressed Grace has seemed since dropping out of college, Grace can just play things off or even be a little flirtatious in response. In the demo I saw, creating a kickass Grace provides you with plenty of opportunities to be confrontational and more direct during conversations opportunities you wouldn't have with a clever or charming Grace. Charming is empathic and caring and trying to do the right thing." "Clever is thoughtful and strategic and knowledgeable. "Kickass is aggressive and punk rock and powerful and in your face," Esler told me. The surviving governing body of the Greek pantheon-known as the Chorus-condemns Grace for the crime, forcing her into a search to discover the identity of the true killer within a week's time or face punishment in their place.Ĭhoice is at the heart of Stray Gods' gameplay, and the game kicks off with a big one: What type of person is Grace? You can choose for Grace to be more kickass, charming, or clever, and this decision informs what options you'll have in certain conversations. It sees you play as Grace (voiced by Laura Bailey), a college-dropout-turned-singer who finds herself becoming the latest and last Muse following the murder of Calliope. Stray Gods is the debut title of developer Summerfall Studios.
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